![]() As with Cherbourg, send Snipers over first to reconnoitre first. When building and army composition are complete, repair the bridge. It was really not that useful and not recommended. In the picture below, you can see that in our playthrough we had a Sherman Crocodile. You don't need to a strong push into enemy territory yet so your tanks can sit on your side of the bridge. If you can be careful, an M3 Halftrack with the Quad upgrade can work better but is less sturdy.Īfter clearing the opposite waterfront of anything that will shoot your Engineers, assemble a strong defense at the bridge to make sure nothing ever crosses to hit your production facilities. One Sherman Crocodile may be occasionally useful for removing your own tank traps but because of the Population Cap required to field a Crocodile, you may want to instead use Engineers for that.įor anti-infantry, because of the broad area and off-map reinforcements for the enemy, an M8 Greyhound is overall the best choice and you should have at least two to chase down infantry. At a minimum get two Snipers and 3-4 Shermans. Getting too close to the SS HQ: If any unit enters any of the Strategic Points that are immediately adjacent to the SS HQ sector to the far north.īefore you fully repair the bridge, complete all your construction and decide on your units. ![]() Capturing too many Strategic Points: If you capture all Strategic Points other than the three that are immediately adjacent to the SS HQ sector to the far north. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |